Configure Controls The Legend of Zelda: Skyward Sword Xinput Dolphin Emulator Xbox 360 Controller



Configure Controls The Legend of Zelda: Skyward Sword Xinput Dolphin Emulator Xbox 360 Controller

Hello, in this tutorial in want show you how to configure the xbox 360 controller for play The Legend of Zelda: Skyward Sword with the Dolphin Emulator with xbox 360 controller or any controller compatible with xinput.

 The configuration consists of 3 settings to play the game 100%

  The main configuration can be played between 80% and 90% of the game, the other two configurations are essential to finish the game.

  The Dolphin emulator version I use is the 3.0-255

VideoTutorial: http://youtu.be/-qnYLtcz5Q4

  Well! Start!

  You need create three text documents and save in the folder where you have Dolphin \User\Config\Profiles\Wiimote,

  The first file will name ZeldaDefault.ini with this configuration can be played between 80% and 90% of the game copy and paste this:
 [Profile]
Device = XInput/0/Gamepad
Buttons/A = Button A
Buttons/B = Button B
Buttons/1 = Thumb L
Buttons/- = Back
Buttons/+ = Start
IR/Up = Right Y+
IR/Down = Right Y-
IR/Left = Right X-
IR/Right = Right X+
Rotate/Gyro Range = 75,000000
Rotate/Gyro Settle = 40,000000
Rotate/Pitch Forward = Thumb R
Rotate/Pitch Backward = Button Y
Rotate/Roll Left = Pad W
Rotate/Roll Right = Pad E
Shake/X = Trigger R
Shake/Y = Trigger R
Shake/Z = Trigger R
Extension = Nunchuk
Nunchuk/Buttons/C = Shoulder R
Nunchuk/Buttons/Z = Shoulder L
Nunchuk/Stick/Up = Left Y+
Nunchuk/Stick/Down = Left Y-
Nunchuk/Stick/Left = Left X-
Nunchuk/Stick/Right = Left X+
Nunchuk/Thrust/Forward = Button X
Nunchuk/Shake/X = Trigger L
Nunchuk/Shake/Y = Trigger L
Nunchuk/Shake/Z = Trigger L
D-Pad/Up = Pad N
D-Pad/Down = Pad S
Options/Background Input = 1,000000



In the second file that will name ZeldaPaint.ini that will serve us to draw on the wall and place the door keys copy and paste this:


[Profile]
Device = XInput/0/Gamepad
Buttons/Threshold = 50.000000
Buttons/A = Button A
Buttons/A/Range = 100.000000
Buttons/B = Button X
Buttons/B/Range = 100.000000
Buttons/1 = Button B
Buttons/1/Range = 100.000000
Buttons/2 =
Buttons/2/Range = 100.000000
Buttons/- = Back
Buttons/-/Range = 100.000000
Buttons/+ = Start
Buttons/+/Range = 100.000000
Buttons/Home =
Buttons/Home/Range = 100.000000
IR/IR Sensitivity = 50.000000
IR/Gyro Sensitivity = 50.000000
IR/Center = 50.000000
IR/Width = 50.000000
IR/Height = 50.000000
IR/Up =
IR/Up/Range = 31.000000
IR/Down =
IR/Down/Range = 31.000000
IR/Left = Right X-
IR/Left/Range = 101.000000
IR/Right = Right X+
IR/Right/Range = 101.000000
IR/Forward =
IR/Forward/Range = 100.000000
IR/Backward =
IR/Backward/Range = 100.000000
IR/Fast =
IR/Fast/Range = 502.999969
IR/Range =
IR/Range/Range = 100.000000
IR/Hide =
IR/Hide/Range = 100.000000
IR/Show =
IR/Show/Range = 100.000000
Thrust/Range = 100.000000
Thrust/Dead Zone = 0.000000
Thrust/Forward =
Thrust/Forward/Range = 102.000000
Thrust/Backward =
Thrust/Backward/Range = 32.000000
Thrust/Left =
Thrust/Left/Range = 32.000000
Thrust/Right =
Thrust/Right/Range = 32.000000
Thrust/Up =
Thrust/Up/Range = 48.000000
Thrust/Down =
Thrust/Down/Range = 48.000000
Rotate/Acc Range = Trigger R
Rotate/Gyro Range = 20.000000
Rotate/Gyro Settle = 25.000000
Rotate/Dead Zone = 1.000000
Rotate/Circle Stick = 0.000000
Rotate/Pitch Forward = Right Y-
Rotate/Pitch Forward/Range = 101.000000
Rotate/Pitch Backward = Right Y+
Rotate/Pitch Backward/Range = 101.000000
Rotate/Roll Left = Left X-
Rotate/Roll Left/Range = 101.000000
Rotate/Roll Right = Left X+
Rotate/Roll Right/Range = 101.000000
Rotate/Yaw Left = Right X-
Rotate/Yaw Left/Range = 101.000000
Rotate/Yaw Right = Right X+
Rotate/Yaw Right/Range = 101.000000
Rotate/Fast = Trigger R
Rotate/Fast/Range = 502.999969
Rotate/Acc Range/Range = 502.999969
Rotate/Gyro Range 1 = Trigger R
Rotate/Gyro Range 1/Range = 502.999969
Rotate/Gyro Range 2 =
Rotate/Gyro Range 2/Range = 502.999969
UDP Wiimote/Enable = 0
UDP Wiimote/Port = 4432
UDP Wiimote/Update_Accel = 1
UDP Wiimote/Update_IR = 1
UDP Wiimote/Update_Butt = 1
UDP Wiimote/Update_Nunchuk = 1
UDP Wiimote/Update_NunchukAccel = 0
Shake/Range = 100.000000
Shake/Threshold = 50.000000
Shake/X = Shoulder R
Shake/X/Range = 100.000000
Shake/Y = Shoulder R
Shake/Y/Range = 100.000000
Shake/Z = Shoulder R
Shake/Z/Range = 100.000000
Extension/Motion Plus = 0.000000
Extension = Nunchuk
Nunchuk/Buttons/Threshold = 50.000000
Nunchuk/Buttons/C = Shoulder L
Nunchuk/Buttons/C/Range = 100.000000
Nunchuk/Buttons/Z = Trigger L
Nunchuk/Buttons/Z/Range = 100.000000
Nunchuk/Stick/Radius = 65.000000
Nunchuk/Stick/Dead Zone = 4.000000
Nunchuk/Stick/Square Stick = 0.000000
Nunchuk/Stick/Up = Left Y+
Nunchuk/Stick/Up/Range = 100.000000
Nunchuk/Stick/Down = Left Y-
Nunchuk/Stick/Down/Range = 100.000000
Nunchuk/Stick/Left = Left X-
Nunchuk/Stick/Left/Range = 100.000000
Nunchuk/Stick/Right = Left X+
Nunchuk/Stick/Right/Range = 100.000000
Nunchuk/Stick/Modifier =
Nunchuk/Stick/Modifier/Range = 100.000000
Nunchuk/Thrust/Range = 100.000000
Nunchuk/Thrust/Dead Zone = 0.000000
Nunchuk/Thrust/Forward =
Nunchuk/Thrust/Forward/Range = 100.000000
Nunchuk/Thrust/Backward =
Nunchuk/Thrust/Backward/Range = 100.000000
Nunchuk/Thrust/Left =
Nunchuk/Thrust/Left/Range = 100.000000
Nunchuk/Thrust/Right =
Nunchuk/Thrust/Right/Range = 100.000000
Nunchuk/Thrust/Up =
Nunchuk/Thrust/Up/Range = 100.000000
Nunchuk/Thrust/Down =
Nunchuk/Thrust/Down/Range = 100.000000
Nunchuk/Rotate/Range =
Nunchuk/Rotate/Dead Zone = 0.000000
Nunchuk/Rotate/Circle Stick = 0.000000
Nunchuk/Rotate/Pitch Forward =
Nunchuk/Rotate/Pitch Forward/Range = 100.000000
Nunchuk/Rotate/Pitch Backward =
Nunchuk/Rotate/Pitch Backward/Range = 100.000000
Nunchuk/Rotate/Roll Left =
Nunchuk/Rotate/Roll Left/Range = 100.000000
Nunchuk/Rotate/Roll Right =
Nunchuk/Rotate/Roll Right/Range = 100.000000
Nunchuk/Rotate/Yaw Left =
Nunchuk/Rotate/Yaw Left/Range = 100.000000
Nunchuk/Rotate/Yaw Right =
Nunchuk/Rotate/Yaw Right/Range = 100.000000
Nunchuk/Rotate/Range/Range = 100.000000
Nunchuk/Shake/Range = 100.000000
Nunchuk/Shake/Threshold = 50.000000
Nunchuk/Shake/X = Thumb R|Thumb L
Nunchuk/Shake/X/Range = 52.999996
Nunchuk/Shake/Y = Thumb R|Thumb L
Nunchuk/Shake/Y/Range = 100.000000
Nunchuk/Shake/Z = Thumb R|Thumb L
Nunchuk/Shake/Z/Range = 100.000000
Classic/Buttons/Threshold = 50.000000
Classic/Buttons/A =
Classic/Buttons/A/Range = 100.000000
Classic/Buttons/B =
Classic/Buttons/B/Range = 100.000000
Classic/Buttons/X =
Classic/Buttons/X/Range = 100.000000
Classic/Buttons/Y =
Classic/Buttons/Y/Range = 100.000000
Classic/Buttons/ZL =
Classic/Buttons/ZL/Range = 100.000000
Classic/Buttons/ZR =
Classic/Buttons/ZR/Range = 100.000000
Classic/Buttons/- =
Classic/Buttons/-/Range = 100.000000
Classic/Buttons/+ =
Classic/Buttons/+/Range = 100.000000
Classic/Buttons/Home =
Classic/Buttons/Home/Range = 100.000000
Classic/Left Stick/Radius = 65.000000
Classic/Left Stick/Dead Zone = 0.000000
Classic/Left Stick/Square Stick = 0.000000
Classic/Left Stick/Up =
Classic/Left Stick/Up/Range = 100.000000
Classic/Left Stick/Down =
Classic/Left Stick/Down/Range = 100.000000
Classic/Left Stick/Left =
Classic/Left Stick/Left/Range = 100.000000
Classic/Left Stick/Right =
Classic/Left Stick/Right/Range = 100.000000
Classic/Left Stick/Modifier =
Classic/Left Stick/Modifier/Range = 100.000000
Classic/Right Stick/Radius = 65.000000
Classic/Right Stick/Dead Zone = 0.000000
Classic/Right Stick/Square Stick = 0.000000
Classic/Right Stick/Up =
Classic/Right Stick/Up/Range = 100.000000
Classic/Right Stick/Down =
Classic/Right Stick/Down/Range = 100.000000
Classic/Right Stick/Left =
Classic/Right Stick/Left/Range = 100.000000
Classic/Right Stick/Right =
Classic/Right Stick/Right/Range = 100.000000
Classic/Right Stick/Modifier =
Classic/Right Stick/Modifier/Range = 100.000000
Classic/Triggers/Threshold = 90.000000
Classic/Triggers/L =
Classic/Triggers/L/Range = 100.000000
Classic/Triggers/R =
Classic/Triggers/R/Range = 100.000000
Classic/Triggers/L-Analog =
Classic/Triggers/L-Analog/Range = 100.000000
Classic/Triggers/R-Analog =
Classic/Triggers/R-Analog/Range = 100.000000
Classic/D-Pad/Threshold = 50.000000
Classic/D-Pad/Up =
Classic/D-Pad/Up/Range = 100.000000
Classic/D-Pad/Down =
Classic/D-Pad/Down/Range = 100.000000
Classic/D-Pad/Left =
Classic/D-Pad/Left/Range = 100.000000
Classic/D-Pad/Right =
Classic/D-Pad/Right/Range = 100.000000
Guitar/Frets/Threshold = 50.000000
Guitar/Frets/Green =
Guitar/Frets/Green/Range = 100.000000
Guitar/Frets/Red =
Guitar/Frets/Red/Range = 100.000000
Guitar/Frets/Yellow =
Guitar/Frets/Yellow/Range = 100.000000
Guitar/Frets/Blue =
Guitar/Frets/Blue/Range = 100.000000
Guitar/Frets/Orange =
Guitar/Frets/Orange/Range = 100.000000
Guitar/Strum/Threshold = 50.000000
Guitar/Strum/Up =
Guitar/Strum/Up/Range = 100.000000
Guitar/Strum/Down =
Guitar/Strum/Down/Range = 100.000000
Guitar/Buttons/Threshold = 50.000000
Guitar/Buttons/- =
Guitar/Buttons/-/Range = 100.000000
Guitar/Buttons/+ =
Guitar/Buttons/+/Range = 100.000000
Guitar/Stick/Radius = 65.000000
Guitar/Stick/Dead Zone = 0.000000
Guitar/Stick/Square Stick = 0.000000
Guitar/Stick/Up =
Guitar/Stick/Up/Range = 100.000000
Guitar/Stick/Down =
Guitar/Stick/Down/Range = 100.000000
Guitar/Stick/Left =
Guitar/Stick/Left/Range = 100.000000
Guitar/Stick/Right =
Guitar/Stick/Right/Range = 100.000000
Guitar/Stick/Modifier =
Guitar/Stick/Modifier/Range = 100.000000
Guitar/Whammy/Dead Zone = 0.000000
Guitar/Whammy/Bar =
Guitar/Whammy/Bar/Range = 100.000000
Drums/Pads/Threshold = 50.000000
Drums/Pads/Red =
Drums/Pads/Red/Range = 100.000000
Drums/Pads/Yellow =
Drums/Pads/Yellow/Range = 100.000000
Drums/Pads/Blue =
Drums/Pads/Blue/Range = 100.000000
Drums/Pads/Green =
Drums/Pads/Green/Range = 100.000000
Drums/Pads/Orange =
Drums/Pads/Orange/Range = 100.000000
Drums/Pads/Bass =
Drums/Pads/Bass/Range = 100.000000
Drums/Stick/Radius = 65.000000
Drums/Stick/Dead Zone = 0.000000
Drums/Stick/Square Stick = 0.000000
Drums/Stick/Up =
Drums/Stick/Up/Range = 100.000000
Drums/Stick/Down =
Drums/Stick/Down/Range = 100.000000
Drums/Stick/Left =
Drums/Stick/Left/Range = 100.000000
Drums/Stick/Right =
Drums/Stick/Right/Range = 100.000000
Drums/Stick/Modifier =
Drums/Stick/Modifier/Range = 100.000000
Drums/Buttons/Threshold = 50.000000
Drums/Buttons/- =
Drums/Buttons/-/Range = 100.000000
Drums/Buttons/+ =
Drums/Buttons/+/Range = 100.000000
Turntable/Buttons/Threshold = 50.000000
Turntable/Buttons/Green Left =
Turntable/Buttons/Green Left/Range = 100.000000
Turntable/Buttons/Red Left =
Turntable/Buttons/Red Left/Range = 100.000000
Turntable/Buttons/Blue Left =
Turntable/Buttons/Blue Left/Range = 100.000000
Turntable/Buttons/Green Right =
Turntable/Buttons/Green Right/Range = 100.000000
Turntable/Buttons/Red Right =
Turntable/Buttons/Red Right/Range = 100.000000
Turntable/Buttons/Blue Right =
Turntable/Buttons/Blue Right/Range = 100.000000
Turntable/Buttons/- =
Turntable/Buttons/-/Range = 100.000000
Turntable/Buttons/+ =
Turntable/Buttons/+/Range = 100.000000
Turntable/Buttons/Euphoria =
Turntable/Buttons/Euphoria/Range = 100.000000
Turntable/Table Left/Dead Zone = 0.000000
Turntable/Table Left/Left =
Turntable/Table Left/Left/Range = 100.000000
Turntable/Table Left/Right =
Turntable/Table Left/Right/Range = 100.000000
Turntable/Table Right/Dead Zone = 0.000000
Turntable/Table Right/Left =
Turntable/Table Right/Left/Range = 100.000000
Turntable/Table Right/Right =
Turntable/Table Right/Right/Range = 100.000000
Turntable/Stick/Radius = 65.000000
Turntable/Stick/Dead Zone = 0.000000
Turntable/Stick/Square Stick = 0.000000
Turntable/Stick/Up =
Turntable/Stick/Up/Range = 100.000000
Turntable/Stick/Down =
Turntable/Stick/Down/Range = 100.000000
Turntable/Stick/Left =
Turntable/Stick/Left/Range = 100.000000
Turntable/Stick/Right =
Turntable/Stick/Right/Range = 100.000000
Turntable/Stick/Modifier =
Turntable/Stick/Modifier/Range = 100.000000
Turntable/Effect/Dead Zone = 0.000000
Turntable/Effect/Dial =
Turntable/Effect/Dial/Range = 100.000000
Turntable/Crossfade/Dead Zone = 0.000000
Turntable/Crossfade/Left =
Turntable/Crossfade/Left/Range = 100.000000
Turntable/Crossfade/Right =
Turntable/Crossfade/Right/Range = 100.000000
Rumble/Motor = Motor R|Motor L
Rumble/Motor/Range = 115.000000
D-Pad/Threshold = 50.000000
D-Pad/Up = Pad N
D-Pad/Up/Range = 100.000000
D-Pad/Down = Pad S
D-Pad/Down/Range = 100.000000
D-Pad/Left = Pad W
D-Pad/Left/Range = 94.000000
D-Pad/Right = Pad E
D-Pad/Right/Range = 94.000000
Options/Background Input = 1.000000
Options/Sideways Wiimote = 0.000000
Options/Upright Wiimote = 0.000000
Options/MotionPlus = 1.000000
Options/IR Off = 0.000000



Finally in the third file will name ZeldaThird.ini only will be used to play the harp, this file is bad it has to be with keyboard and mouse, but only will use to play the harp copied and pasted this:


[Profile]
Device = DInput/0/Keyboard Mouse
Buttons/A = Click 0
Buttons/B = Click 1
Buttons/1 = 1
Buttons/2 = 2
Buttons/- = 3
Buttons/+ = 4
Buttons/Home = BACK
IR/Up = Cursor Y-
IR/Down = Cursor Y+
IR/Left = Cursor X-
IR/Right = Cursor X+
IR/Fast = P
IR/Range = P
Thrust/Forward = J
Thrust/Backward = M
Thrust/Left = N
Thrust/Right = COMMA
Thrust/Up = H
Thrust/Down = K
Rotate/Gyro Range = 40.000000
Rotate/Gyro Settle = 45.000000
Rotate/Pitch Forward = F
Rotate/Pitch Backward = R
Rotate/Roll Left = Q
Rotate/Roll Right = E
Rotate/Yaw Left = T
Rotate/Yaw Right = G
Rotate/Fast = RBRACKET
Rotate/Gyro Range 1 = RBRACKET
Shake/X = Click 2
Shake/Y = Click 2
Shake/Z = Click 2
Extension = Nunchuk
Nunchuk/Buttons/C = LCONTROL
Nunchuk/Buttons/Z = LSHIFT
Nunchuk/Stick/Up = W
Nunchuk/Stick/Down = S
Nunchuk/Stick/Left = A
Nunchuk/Stick/Right = D
Nunchuk/Rotate/Pitch Forward = Click 1
Nunchuk/Shake/X = TAB
Nunchuk/Shake/Y = TAB
Nunchuk/Shake/Z = TAB
D-Pad/Up = UP
D-Pad/Down = DOWN
D-Pad/Left = LEFT
D-Pad/Right = RIGHT
Options/MotionPlus Fast = 1.000000



Taking the three files created on where they have the Dolphin folder on User/ Config/Profiles/ Wimote.
Load the first file to play with the xbox 360 controller and whenever required, either using any key or touch the harp, will have to change settings, maybe you mind complicated but it is not, It takes less than 10 seconds to change a configuration to another. Below I leave a demonstrative video tutorial on how to follow the steps for dolphin is correctly configured, if you have any questions try to answer as soon as possible, good luck to all and enjoy the game!

VideoTutorial: http://youtu.be/-qnYLtcz5Q4


 
Imágenes del tema: Jason Morrow. Con la tecnología de Blogger.